Exploring the Efficacy of Educational Games in Primary Classrooms
Keywords:
educational games, primary education, Game-based learning, MinecraftEdu, Prodigy Math Game, Scratch, Student engagement, personalized learning, digital literacy, computational thinking, STEM education.Abstract
Educational games have emerged as powerful tools for fostering engagement and learning in primary classrooms worldwide. This article examines the effectiveness of educational games through the lens of famous examples implemented in primary education settings. Drawing on case studies and research findings, we analyze the impact of these games on student motivation, academic performance, and overall learning outcomes. By highlighting successful instances of educational game integration, this article seeks to provide insights into best practices and recommendations for educators seeking to leverage game-based learning in primary education.